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World of warships - operation defense of naval station newport
World of warships - operation defense of naval station newport










These would give you more time to regroup and reposition and sink the third wave ships fasterĪlternatively, forgo these changes and increase player count to 10 or 11, or change required ships to now be T7 ships and T8 CVs.

world of warships - operation defense of naval station newport

Increase rate of healing at Liberty ships This is simply too much to ask of the player base, you can fail in other operations as well but it usually requires spectacularly bad play by several people on the team, whereas more than half of random queues into Newport will be a loss because it requires around half of your team to know how to play. A bunch of T6 ships will have a far easier time sinking this. Increase the time it takes for the third wave to reach the baseĪll ships in the third wave are the A-hull versions of those ships On the other hand, when reaching all five stars you get 2. Do other players have the same problem - the game economics are rather poor. Both my Will to Wins (Ops Solo Warrior) have come from Newport, once with Aigle and than Weser.) Some changes I’d do to it to make it easier would be… Hi All, Regarding the new game mode Defense of Naval Statino Newport I have some issues:- the game every other day crashes after finishing (usual after winning). Sometimes you get a team that knows what to do, most times you’re wondering why half your team’s dead before the third wave enters.

world of warships - operation defense of naval station newport

Newport is pretty hard to even complete with a bunch of random smucks for teammates.












World of warships - operation defense of naval station newport